Retrocomputing

Beyond Artifacts

Do you ever feel "retro"? Are you "new school" or "old school"? Whether you are a computer historian, a demoscener, an economist or just an enthusiast, you may find out that the "classic" computing items exhibited at the event have more than one interesting story to tell. At Codex Alpe Adria, "retro" is part of both the diversity and the connecting tissue that the event tries to expose and make accessible, as it aims to cover a diverse set of areas of interest connecting the past and the future, the obvious and the not so obvious, as well as the many possible futures of computing.

To better understand how it all began and perhaps even be surprised by some things that did not change that much after all, there will be several retrocomputing items on display at Codex Alpe Adria, ranging from the 1960s to the 1980s. Actual hardware will be complemented by original printed magazines (often rarer than the hardware itself), videos and emulators (both software and hardware-based).

Emulated Worlds

The exhibit section of the event consists not only of "old" hardware and software artifacts, but also of emulated systems, i.e. software or hardware (e.g. FPGA chips) designed to reproduce the behavior of the original systems. Which one feels better? Can they match the feeling of the original? Could an emulated old system possibly feel faster and better than the system it runs on? You will have to decide for yourself...